act_eps.cs 1.8 KB

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  1. // <auto-generated>
  2. // Input: act_eps.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=201600 </summary>
  9. public sealed partial class ActEpsPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 201600;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 装备属性全部覆盖 </summary>
  18. public System.Collections.Generic.List<EpsSchema> actEquip;
  19. /// <summary> 关卡属性全部覆盖 </summary>
  20. public System.Collections.Generic.List<EpsSchema> actPve;
  21. /// <summary> 全部属性全部覆盖 </summary>
  22. public System.Collections.Generic.List<EpsSchema> allEps;
  23. /// <summary> 战力 </summary>
  24. public long power;
  25. /// <summary> 角色职业属性全部覆盖 </summary>
  26. public System.Collections.Generic.List<EpsSchema> actJobClass;
  27. /// <summary> 圣兵属性全部覆盖 </summary>
  28. public System.Collections.Generic.List<EpsSchema> actShengbing;
  29. /// <summary> 铭文属性全部覆盖 </summary>
  30. public System.Collections.Generic.List<EpsSchema> actMingWen;
  31. /// <summary> 坐骑属性全部覆盖 </summary>
  32. public System.Collections.Generic.List<EpsSchema> actMount;
  33. }
  34. /// <summary> id=201601 </summary>
  35. public sealed partial class ActEpsAllEpsPush : IMsgPush
  36. {
  37. int IMessage.InstanceID { get; set; }
  38. object IMessage.Context { get; set; }
  39. int IMessage.ProtocolID => 201601;
  40. public void Clear()
  41. {
  42. }
  43. public System.Collections.Generic.List<EpsSchema> allEps;
  44. public long power;
  45. }
  46. }