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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ItemsWinPushCtrl : MsgController<ItemsWinPush>
- {
- protected override void OnProcess(ItemsWinPush message, object context)
- {
- if (message.items_win.items.Count > 0)
- {
- EventSingle.Instance.Notify(EventDefine.ItemRwdWin, message.items_win.items);
- }
- }
- }
- }
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