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- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class CallCheckUpKind11ResponseCtrl : MsgController<CallCheckUpKind11Response>
- {
- protected override void OnProcess(CallCheckUpKind11Response message, object context)
- {
- var type = (int)context;
- if (type == 1)
- {
- EventSingle.Instance.Notify(EventDefine.SummonSbAd);
- }
- else
- EventSingle.Instance.Notify(EventDefine.SummonMwAd);
- }
- }
- }
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