- using FL.Data;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActCallItemsPushCtrl : MsgController<ActCallItemsPush>
- {
- protected override void OnProcess(ActCallItemsPush message, object context)
- {
- SummonData.Instance.Rwds = message.items;
- }
- }
- }
|