EventDefine.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402
  1. namespace FL
  2. {
  3. public enum EventDefine : int
  4. {
  5. None = 0,
  6. #region SDK 支付 广告 900-999
  7. /// <summary>
  8. /// 广告成功
  9. /// </summary>
  10. AdSuccess = 900,
  11. #endregion
  12. #region GameMainMap 1000 - 1999
  13. /// <summary>
  14. /// 加载主角、随从、怪物等
  15. /// </summary>
  16. GameMainMapLoadEntities = 1000,
  17. /// <summary>
  18. /// 移除主角、随从、怪物
  19. /// </summary>
  20. GameMainMapRemoveEntity,
  21. /// <summary>
  22. /// 移除子弹、陷阱、召唤物等实例对象
  23. /// </summary>
  24. GameMainMapRemoveSimpleEntity,
  25. /// <summary>
  26. /// 血量变化
  27. /// </summary>
  28. GameMainMapHpAdd,
  29. /// <summary>
  30. /// 开启地图黑色遮罩
  31. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  32. /// </summary>
  33. GameMainMapStartMask,
  34. /// <summary>
  35. /// 地图黑色遮罩结束通知
  36. /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
  37. /// </summary>
  38. GameMainMapEndMask,
  39. /// <summary>
  40. /// 创建子弹实例
  41. /// </summary>
  42. GameMainMapGenBullet,
  43. /// <summary>
  44. /// 创建陷阱实例
  45. /// </summary>
  46. GameMainMapGenCommons,
  47. /// <summary>
  48. /// 更换随从
  49. /// </summary>
  50. GameMainMapExchangePartner,
  51. /// <summary>
  52. /// buff变化
  53. /// 只有元素buff变化会通知
  54. /// </summary>
  55. GameMainMapAddBuff,
  56. /// <summary>
  57. /// buff状态改变
  58. /// 只有元素buff变化会通知
  59. /// </summary>
  60. GameMainMapRemoveBuff,
  61. /// <summary>
  62. /// buff预览
  63. /// </summary>
  64. GameMainMapPreviewBuff,
  65. /// <summary>
  66. /// 请求预览Buff列表
  67. /// </summary>
  68. GameMainMapReqPreviewBuffs,
  69. /// <summary>
  70. /// 广播预览Buff列表
  71. /// </summary>
  72. GameMainMapPushPreviewBuffs,
  73. /// <summary>
  74. /// boss战斗超时
  75. /// </summary>
  76. GameMainMapBossTimeout,
  77. GameMainMapChallengeBoss,
  78. #endregion
  79. #region Battle.Component 2000 - 2999
  80. /// <summary>
  81. /// 播放世界特效
  82. /// </summary>
  83. VfxComponentWorldVfx = 2000,
  84. #endregion
  85. #region 装备相关 3000 - 3099
  86. /// <summary>
  87. /// 更换装备
  88. /// </summary>
  89. OnChangeEquip = 3000,
  90. /// <summary>
  91. /// 刷新身上穿戴的装备UI
  92. /// </summary>
  93. RefreshWearEquipUI,
  94. /// <summary>
  95. /// 更换|出售装备,刷新临时装备背包信息
  96. /// </summary>
  97. RefreshTemporaryEquip,
  98. WearEquipSucess,
  99. RemoveTemporaryEquip,
  100. /// <summary>
  101. /// 打开装备背包
  102. /// </summary>
  103. OpenEquipBag,
  104. #endregion
  105. #region DragonEgg.Component 3100 - 3199
  106. /// <summary>
  107. /// 掉落装备
  108. /// </summary>
  109. DropEquip = 3100,
  110. /// <summary>
  111. /// 成功开启龙(蛋)宝藏
  112. /// </summary>
  113. OpenDragonTreasureSucess,
  114. /// <summary>
  115. /// 刷新龙蛋宝箱信息
  116. /// </summary>
  117. RefreshTreasureUI,
  118. /// <summary>
  119. /// 刷新龙蛋进度宝箱UI
  120. /// </summary>
  121. RefreshTreasureProgressUI,
  122. #endregion
  123. #region 道具相关 3200 - 3299
  124. /// <summary>
  125. /// 道具变化
  126. /// </summary>
  127. UpdataItemData = 3200,
  128. /// <summary>
  129. /// 通用一般道具奖励弹窗
  130. /// </summary>
  131. ItemRwdWin,
  132. #endregion
  133. #region 随从(圣兵) Partner 3300 - 3399
  134. /// <summary>
  135. /// 随从上阵
  136. /// </summary>
  137. PartnerUp = 3300,
  138. /// <summary>
  139. /// 随从下阵
  140. /// </summary>
  141. PartnerDown,
  142. /// <summary>
  143. /// 圣兵绑定铭文
  144. /// </summary>
  145. PartnerBinding,
  146. /// <summary>
  147. /// 圣兵一键升星
  148. /// </summary>
  149. PartnerStrongAll,
  150. /// <summary>
  151. /// 圣兵等级提升
  152. /// </summary>
  153. PartnerUpLevel,
  154. /// <summary>
  155. /// 圣兵升星
  156. /// </summary>
  157. PartnerUpStar,
  158. /// <summary>
  159. /// 圣兵一键穿戴
  160. /// </summary>
  161. PartnerWearAll,
  162. /// <summary>
  163. /// 圣兵开启上阵模式
  164. /// </summary>
  165. PartnerOpenUpMode,
  166. /// <summary>
  167. /// 圣兵结束下阵模式
  168. /// </summary>
  169. PartnerFinishUpMode,
  170. /// <summary>
  171. /// 圣兵主界面圣兵选择
  172. /// </summary>
  173. PartnerMainSbSelect,
  174. /// <summary>
  175. /// 圣兵主界面铭文选择
  176. /// </summary>
  177. PartnerMainMwSelect,
  178. /// <summary>
  179. /// 圣兵替换或上阵界面选择
  180. /// </summary>
  181. PartnerSbMwUpSelect,
  182. /// <summary>
  183. /// 领取羁绊奖励
  184. /// </summary>
  185. PartnerJibanRwdGet,
  186. /// <summary>
  187. /// 一键领取羁绊奖励
  188. /// </summary>
  189. PartnerJibanRwdGetAll,
  190. #endregion
  191. #region Toasts Tips 3400 - 3499
  192. ShowTips = 3400,
  193. #endregion
  194. #region 角色属性变化3500-3599
  195. AttributeChange = 3500,
  196. PlayerExpAdd,
  197. /// <summary>
  198. /// 成功转职
  199. /// </summary>
  200. TransferSucess,
  201. /// <summary>
  202. /// 成功重置职业
  203. /// </summary>
  204. ResetJobSucess,
  205. /// <summary>
  206. /// 成功激活印记(镶嵌符文)
  207. /// </summary>
  208. WakeUpRuneSucess,
  209. /// <summary>
  210. /// 成功升级印记(符文等级)
  211. /// </summary>
  212. UpgradeRuneLvSucess,
  213. /// <summary>
  214. /// 成功切换符文方案
  215. /// </summary>
  216. ChangePlanIndexSucess,
  217. /// <summary>
  218. /// 成功重置当前方案(符文升级)
  219. /// </summary>
  220. ResetCurrentPlanSucess,
  221. /// <summary>
  222. /// 成功修改符文方案名字
  223. /// </summary>
  224. ChangePlanNameSucess,
  225. /// <summary>
  226. /// 成功更换印记类型
  227. /// </summary>
  228. ChangeRuneTypeSucess,
  229. #endregion
  230. #region 登录界面 3600-3999
  231. LoginQufuInfos = 3600,
  232. LoginPlayerInfos,
  233. LoginPlayerResponse,
  234. LoginUserResponse,
  235. #endregion
  236. #region 宝箱升级 TreasureChest 3700-3799
  237. /// <summary>
  238. /// 查看装备品质产出几率
  239. /// </summary>
  240. ShowEquipQualityProbability = 3700,
  241. /// <summary>
  242. /// 刷新升级倒计时
  243. /// </summary>
  244. RefreshUpgradeTime,
  245. /// <summary>
  246. /// 刷新宝箱等级界面(宝箱升级后等级变化)
  247. /// </summary>
  248. RefreshTreasureChestUI,
  249. /// <summary>
  250. /// 刷新观看广告次数
  251. /// </summary>
  252. RefreshWatchAd,
  253. #endregion
  254. #region 铭文Epigraph 3800-3899
  255. /// <summary>
  256. /// 铭文上阵模式选择
  257. /// </summary>
  258. EpigraphUpModeSelect = 3800,
  259. /// <summary>
  260. /// 铭文上阵模式打开事件
  261. /// </summary>
  262. EpigraphOpenUpMode,
  263. /// <summary>
  264. /// 铭文上阵事件关闭
  265. /// </summary>
  266. EpigraphFinishUpMode,
  267. /// <summary>
  268. /// 铭文一键强化
  269. /// </summary>
  270. EpigraphStrongAll,
  271. /// <summary>
  272. /// 铭文升星
  273. /// </summary>
  274. EpigraphUpStar,
  275. /// <summary>
  276. /// 铭文一键上阵
  277. /// </summary>
  278. EpigraphWearAll,
  279. /// <summary>
  280. /// 铭文选择变更
  281. /// </summary>
  282. EpigraphChangeSelect,
  283. #endregion
  284. #region 邮件3900-3999
  285. UpMailList = 3900,
  286. OpenMailUI,
  287. #endregion
  288. #region 坐骑Mount 4000-4099
  289. /// <summary>
  290. /// 服务器返回坐骑数据,刷新坐骑界面数据
  291. /// </summary>
  292. RefreshMountInfo = 4000,
  293. /// <summary>
  294. /// 坐骑骑乘状态变化
  295. /// </summary>
  296. ChangeRideState,
  297. /// <summary>
  298. /// 通用坐骑升级(喂养)成功
  299. /// </summary>
  300. FeedMountSucessful,
  301. /// <summary>
  302. /// 坐骑(部位)驯养成功
  303. /// </summary>
  304. TrainMountSucessful,
  305. /// <summary>
  306. /// 解锁高级坐骑
  307. /// </summary>
  308. UnlockAdvancedMountSucessful,
  309. /// <summary>
  310. /// 启用|取消某个高级坐骑技能
  311. /// </summary>
  312. UseMountSkillSucessful,
  313. /// <summary>
  314. /// 高级坐骑升级成功
  315. /// </summary>
  316. UpgradeAdvancedMountSucessful,
  317. #endregion
  318. #region 神器 Artifact 4100-4199
  319. /// <summary>
  320. /// 服务器返回神器数据,刷新神器界面数据
  321. /// </summary>
  322. RefreshArtifactInfo = 4000,
  323. /// <summary>
  324. /// 成功升级神器(普通)
  325. /// </summary>
  326. UpgradeArtifactSucessful,
  327. /// <summary>
  328. /// 神器穿戴|卸下状态变化
  329. /// </summary>
  330. ChangesArtifactsState,
  331. /// <summary>
  332. /// 成功解锁某个高级神器
  333. /// </summary>
  334. UnlockArtifactSucessful,
  335. /// <summary>
  336. /// 启用|取消高级神器技能
  337. /// </summary>
  338. OnChangeArtifactSkill,
  339. /// <summary>
  340. /// 高级神器升级成功(升星)
  341. /// </summary>
  342. UpgradeAdvancedArtifaceSucessful,
  343. /// <summary>
  344. /// 附魔状态变化(元素上阵|元素下阵)
  345. /// </summary>
  346. ChangeEnchantState,
  347. /// <summary>
  348. /// 成功升级元素
  349. /// </summary>
  350. UpgradeElementSucessful,
  351. /// <summary>
  352. /// 混沌附魔页签变化(元素之力类型页签|元素之力升级页签)
  353. /// </summary>
  354. ChangeElementEnchantPage,
  355. #endregion
  356. #region 圣兵铭文召唤 4200-4299
  357. /// <summary>
  358. /// 召唤进入
  359. /// </summary>
  360. SummonInto = 4200,
  361. /// <summary>
  362. /// 召唤铭文单抽
  363. /// </summary>
  364. SummonMwDraw,
  365. /// <summary>
  366. /// 召唤铭文看广告
  367. /// </summary>
  368. SummonMwAd,
  369. /// <summary>
  370. /// 召唤铭文结果分享
  371. /// </summary>
  372. SummonMwShare,
  373. /// <summary>
  374. /// 召唤圣兵单抽
  375. /// </summary>
  376. SummonSbDraw,
  377. /// <summary>
  378. /// 召唤圣兵看广告
  379. /// </summary>
  380. SummonSbAd,
  381. /// <summary>
  382. /// 召唤圣兵结果分享
  383. /// </summary>
  384. SummonSbShare,
  385. #endregion
  386. #region 商店4300-4399
  387. OpenShopUI = 4300,
  388. UpShopList,
  389. #endregion
  390. #region 主线关卡 4400-4499
  391. PveFightEnd = 4400,
  392. #endregion
  393. }
  394. }