act_club.cs 2.1 KB

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  1. // <auto-generated>
  2. // Input: act_club.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=204100 </summary>
  9. public sealed partial class ActClubPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 204100;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 我的公会ID0代表没有公会 </summary>
  18. public int clubId;
  19. /// <summary> 活跃值 </summary>
  20. public int active;
  21. /// <summary> 公会贡献度等级 </summary>
  22. public int activeLevel;
  23. /// <summary> 每日活跃度奖励领取情况 </summary>
  24. public System.Collections.Generic.List<activeRwdList> activeRwd;
  25. /// <summary> 加入当前公会时间 </summary>
  26. public long joinTime;
  27. /// <summary> 下次加入公会时间限制 </summary>
  28. public long limitTime;
  29. /// <summary> 每日重算字段 </summary>
  30. public long outTime;
  31. /// <summary> 申请表已经在申请中的公会ID </summary>
  32. public System.Collections.Generic.List<applyList> apply;
  33. /// <summary> 是否签到 </summary>
  34. public int sign;
  35. /// <summary> 是否报名或者自身参与战斗 </summary>
  36. public int joinFight;
  37. /// <summary> 任务的进度 </summary>
  38. public System.Collections.Generic.List<taskHookList> taskHook;
  39. /// <summary> 任务列表领取情况 </summary>
  40. public System.Collections.Generic.List<taskList> task;
  41. /// <summary> 第一次是否领取 </summary>
  42. public int first;
  43. /// <summary> 第二次是否领取 </summary>
  44. public int second;
  45. /// <summary> 商店道具限购情况 </summary>
  46. public System.Collections.Generic.List<shopLimit> shopLimit;
  47. /// <summary> 创建世家次数 </summary>
  48. public int createClub;
  49. /// <summary> 在当前世家修改名字次数 </summary>
  50. public int setName;
  51. }
  52. }