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- // <auto-generated>
- // Input: act_club.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=204100 </summary>
- public sealed partial class ActClubPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 204100;
- public void Clear()
- {
- }
- /// <summary> 我的公会ID0代表没有公会 </summary>
- public int clubId;
- /// <summary> 活跃值 </summary>
- public int active;
- /// <summary> 公会贡献度等级 </summary>
- public int activeLevel;
- /// <summary> 每日活跃度奖励领取情况 </summary>
- public System.Collections.Generic.List<activeRwdList> activeRwd;
- /// <summary> 加入当前公会时间 </summary>
- public long joinTime;
- /// <summary> 下次加入公会时间限制 </summary>
- public long limitTime;
- /// <summary> 每日重算字段 </summary>
- public long outTime;
- /// <summary> 申请表已经在申请中的公会ID </summary>
- public System.Collections.Generic.List<applyList> apply;
- /// <summary> 是否签到 </summary>
- public int sign;
- /// <summary> 是否报名或者自身参与战斗 </summary>
- public int joinFight;
- /// <summary> 任务的进度 </summary>
- public System.Collections.Generic.List<taskHookList> taskHook;
- /// <summary> 任务列表领取情况 </summary>
- public System.Collections.Generic.List<taskList> task;
- /// <summary> 第一次是否领取 </summary>
- public int first;
- /// <summary> 第二次是否领取 </summary>
- public int second;
- /// <summary> 商店道具限购情况 </summary>
- public System.Collections.Generic.List<shopLimit> shopLimit;
- /// <summary> 创建世家次数 </summary>
- public int createClub;
- /// <summary> 在当前世家修改名字次数 </summary>
- public int setName;
- }
- }
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