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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> guildLevel </summary>
- public sealed class guildLevelTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 功能id公会id*1000+公会等级*10+1 </summary>
- public int Id { get; private set; }
- /// <summary> 公会等级 </summary>
- public int Level { get; private set; }
- /// <summary> 公会经验 </summary>
- public int Epx { get; private set; }
- /// <summary> 公会人数 </summary>
- public int Number { get; private set; }
- /// <summary> 每日贡献上限 </summary>
- public int Cap { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Level = reader.ReadInt();
- Epx = reader.ReadInt();
- Number = reader.ReadInt();
- Cap = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Level);
- writer.Write(Epx);
- writer.Write(Number);
- writer.Write(Cap);
- }
- }
- }
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