12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- using System;
- using System.Diagnostics;
- namespace XGame.Framework
- {
- public static class Profiler
- {
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void BeginSample(string sample)
- {
- UnityEngine.Profiling.Profiler.BeginSample(sample);
- Log(sample);
- }
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void EndSample()
- {
- UnityEngine.Profiling.Profiler.EndSample();
- }
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void BeginSample(object obj, string sample)
- {
- BeginSample(sample, obj.GetType());
- }
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void BeginSample(Type type, string sample)
- {
- BeginSample(sample, type);
- }
- [Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)]
- public static void BeginSample(string sample, Type type)
- {
- string str = $"{type.Namespace}.{type.Name} - {sample}";
- UnityEngine.Profiling.Profiler.BeginSample(str);
- Log(str);
- }
- private static void Log(string msg)
- {
- UnityEngine.Debug.Log($"[Profiler] Time:{UnityEngine.Time.realtimeSinceStartup} msg:{msg}");
- }
- }
- }
|