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- using XGame.Framework.Json;
- using System;
- namespace XGame.Framework.Logger
- {
- internal struct LogCodeEntity
- {
- public string client_time;
- public string log_level;
- public string log_info;
- public string ToConsoleString()
- {
- return $"[{log_level}]{log_info}";
- }
- public string ToWriteString()
- {
- client_time = DateTime.UtcNow.AddHours(8).ToString("yyyy-MM-ddTHH:mm:ss.fffzzzz");
- return XJson.ToJson(this);
- }
- }
- }
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