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- namespace XGame.Framework.Loadable
- {
- public class Loadable : AsyncLoadable, ILoadable
- {
- public void LoadSync()
- {
- Assert.IsFalse(State != LoadState.None, $"Connot LoadSync On State {State} Loadable: {this} ");
- OnLoadSync();
- State = LoadState.Loaded;
- OnLoaded();
- }
- public void UnloadSync()
- {
- Assert.IsFalse(State != LoadState.Loaded, $"Connot UnloadSync On State {State} Loadable: {this} ");
- OnUnloadSync();
- State = LoadState.Unloaded;
- OnUnloaded();
- }
- protected virtual void OnLoadSync() { }
- protected virtual void OnUnloadSync() { }
- }
- }
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