IAppManager.cs 235 B

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  1. using UnityEngine;
  2. using XGame.Framework.Asyncs;
  3. namespace XGame.Framework
  4. {
  5. internal interface IAppManager
  6. {
  7. Transform Root { get; }
  8. void Start();
  9. IAsync Close();
  10. IAsync Restart();
  11. }
  12. }