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- using XGame.Framework.Asyncs;
- namespace XGame.Framework.FileSystem
- {
- /// <summary>
- /// 读取文件异步对象
- /// </summary>
- public interface IReadFileAsync : IAsync
- {
- /// <summary>
- /// 成功
- /// </summary>
- bool Success { get; }
- /// <summary>
- /// 文件路径
- /// </summary>
- string FilePath { get; }
- /// <summary>
- /// 文件内容
- /// </summary>
- byte[] Data { get; }
- }
- }
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