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- using XGame.Framework.Asyncs;
- namespace XGame.Framework.FileSystem
- {
- /// <summary>
- /// 文件复制异步对象
- /// </summary>
- public interface ICopyFileAsync : IAsync
- {
- /// <summary>
- /// 成功
- /// </summary>
- bool Success { get; }
- /// <summary>
- /// 原始文件
- /// </summary>
- string From { get; }
- /// <summary>
- /// 目标文件
- /// </summary>
- string To { get; }
- }
- }
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