- //using UnityEngine;
- //using XGame.Framework.Asyncs;
- //namespace XGame.Framework.Asset
- //{
- // public interface IUnitySceneModule
- // {
- // IResultAsync<TResult> LoadSceneAsync<TResult>(string sceneName) where TResult : Component;
- // void UnLoadScene(string sceneName);
- // }
- //}
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