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- namespace XGame.Framework.Asset
- {
- internal class AssetAsyncAgent : IAssetAsyncAgent
- {
- public IAssetAsync AssetAsync { get; private set; }
- public AgentStatus Start(IAssetAsync assetAsync)
- {
- //Assert.IsNotNull(assetAsync);
- if (assetAsync == null)
- return AgentStatus.Done;
- assetAsync.Start();
- return assetAsync.IsCompleted ? AgentStatus.Done : AgentStatus.CanResume;
- }
- public void Stop()
- {
- if (AssetAsync != null && AssetAsync.IsCompleted)
- {
- }
- AssetAsync = null;
- }
- public void Dispose()
- {
- AssetAsync = null;
- }
- }
- }
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