- using System;
- using UnityEngine;
- namespace XGame.Framework.Asset
- {
- [Serializable]
- public struct SceneAssetInfo
- {
- public string sceneName;
- public string assetName;
- }
- public class SceneInfosSo : ScriptableObject
- {
- public SceneAssetInfo[] sceneInfos;
- }
- }
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