SceneInfosSo.cs 308 B

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  1. using System;
  2. using UnityEngine;
  3. namespace XGame.Framework.Asset
  4. {
  5. [Serializable]
  6. public struct SceneAssetInfo
  7. {
  8. public string sceneName;
  9. public string assetName;
  10. }
  11. public class SceneInfosSo : ScriptableObject
  12. {
  13. public SceneAssetInfo[] sceneInfos;
  14. }
  15. }