AddressableInfosSo.cs 541 B

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  1. using XGame.Framework.Asset.Addressable.Data;
  2. using UnityEngine;
  3. namespace XGame.Framework.Asset.Addressable
  4. {
  5. public class AddressableInfosSo : ScriptableObject
  6. {
  7. public AssetInfo[] assetInfos;
  8. /// <summary>
  9. /// 多语言资源配置,项目资源的manifest才会有
  10. /// </summary>
  11. public AddressableI18nInfo[] i18nInfos;
  12. /// <summary>
  13. /// LOD资源配置,项目资源的manifest才会有
  14. /// </summary>
  15. public AddressableLodInfo[] lodInfos;
  16. }
  17. }