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- using XGame.Framework.Asset.Addressable.Data;
- using UnityEngine;
- namespace XGame.Framework.Asset.Addressable
- {
- public class AddressableInfosSo : ScriptableObject
- {
- public AssetInfo[] assetInfos;
- /// <summary>
- /// 多语言资源配置,项目资源的manifest才会有
- /// </summary>
- public AddressableI18nInfo[] i18nInfos;
- /// <summary>
- /// LOD资源配置,项目资源的manifest才会有
- /// </summary>
- public AddressableLodInfo[] lodInfos;
- }
- }
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