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- using XGame.Framework.i18n;
- using XGame.Framework.Quality;
- namespace XGame.Framework.Asset.Addressable
- {
- public interface IAddressableManifest
- {
- bool ContainsName(string addressableName);
- bool IsInResourcesByName(string addressableName);
- string GetRelativePath(string addressableName);
- bool TryGetI18nAddressableName(string addressableName, LanguageType langFlag, out string i18nName);
- bool TryGetLodAddressableName(string addressableName, XQualityLevel quality, out string lodName);
- }
- }
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