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- using XGame.Framework.Quality;
- using System;
- namespace XGame.Framework.Asset.Addressable.Data
- {
- [Serializable]
- public class AddressableLodInfo
- {
- [Serializable]
- public struct LodData
- {
- public XQualityLevel quality;
- public long addressableId;
- }
- public long addressableId;
- public LodData[] lodDatas;
- }
- }
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