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- using System;
- using UnityEditor;
- using UnityEngine;
- namespace XGame.Editor.Nodes
- {
- public class NodeCodeGen : CodeGenerator
- {
- public bool Gen(string nodeName, string componentName, string nodeGroupName)
- {
- if (string.IsNullOrEmpty(nodeName))
- {
- EditorUtility.DisplayDialog("代码生成错误", "Node名字不能为空!", "确认");
- return false;
- }
- if (string.IsNullOrEmpty(componentName))
- {
- EditorUtility.DisplayDialog("代码生成错误", "Component名字不能为空!", "确认");
- return false;
- }
- if (string.IsNullOrEmpty(nodeGroupName))
- {
- EditorUtility.DisplayDialog("代码生成错误", "NodeGroup不能为空!", "确认");
- return false;
- }
- try
- {
- InitPath("Nodes");
- if (!GenNode(nodeName, componentName, nodeGroupName))
- {
- return false;
- }
- if (!GenCommonCode(nodeName, componentName, componentName + "Component", "NodeComponentTemplate"))
- {
- return false;
- }
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- catch (Exception ex)
- {
- Debug.LogException(ex);
- return false;
- }
- return true;
- }
- private bool GenNode(string nodeName, string componentName, string nodeGroupName)
- {
- return GenCommonCode(nodeName, componentName, nodeName + "Node", "NodeTemplate", codeText =>
- {
- return codeText.Replace("<#NodeGroupName>", nodeGroupName);
- });
- }
- }
- }
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