- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- using UnityEngine;
- namespace <#ProductName>.Map
- {
- public class <#KeyName>VM : IMapViewModel
- {
- <#PropertyDefineArea>
- public <#KeyName>VM(IObjectCollector collector)
- {
- <#PropertyAssignArea>
- }
- }
- }
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