MapComponentTemplate.txt 298 B

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  1. using XGame.Framework.Components;
  2. namespace <#ProductName>.Map.<#KeyName>
  3. {
  4. public interface I<#ComponentName>Context
  5. {
  6. }
  7. public class <#ComponentName>Component : Component<I<#ComponentName>Context>
  8. {
  9. protected override void OnDispose()
  10. {
  11. }
  12. }
  13. }