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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if SPINE_TK2D
- using System;
- using UnityEngine;
- using Spine;
- // MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
- namespace Spine.Unity.TK2D {
- public class SpriteCollectionAttachmentLoader : AttachmentLoader {
- private tk2dSpriteCollectionData sprites;
- private float u, v, u2, v2;
- private bool regionRotated;
- private float regionOriginalWidth, regionOriginalHeight;
- private float regionWidth, regionHeight;
- private float regionOffsetX, regionOffsetY;
- private Material material;
- public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
- if (sprites == null)
- throw new ArgumentNullException("sprites cannot be null.");
- this.sprites = sprites;
- }
- private void ProcessSpriteDefinition (String name) {
- // Strip folder names.
- int index = name.LastIndexOfAny(new char[] {'/', '\\'});
- if (index != -1)
- name = name.Substring(index + 1);
- tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
- if (def == null) {
- Debug.Log("Sprite not found in atlas: " + name, sprites);
- throw new Exception("Sprite not found in atlas: " + name);
- }
- if (def.complexGeometry)
- throw new NotImplementedException("Complex geometry is not supported: " + name);
- if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
- throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
- Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
- for (int i = 0; i < def.uvs.Length; ++i) {
- Vector2 uv = def.uvs[i];
- minTexCoords = Vector2.Min(minTexCoords, uv);
- maxTexCoords = Vector2.Max(maxTexCoords, uv);
- }
- regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
- if (regionRotated) {
- float temp = minTexCoords.x;
- minTexCoords.x = maxTexCoords.x;
- maxTexCoords.x = temp;
- }
- u = minTexCoords.x;
- v = maxTexCoords.y;
- u2 = maxTexCoords.x;
- v2 = minTexCoords.y;
- regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
- regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
- regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
- regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
- float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
- float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
- regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
- float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
- float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
- regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
- material = def.materialInst;
- }
- public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
- ProcessSpriteDefinition(path);
- RegionAttachment region = new RegionAttachment(name);
- region.Path = path;
- region.RendererObject = material;
- region.SetUVs(u, v, u2, v2, regionRotated);
- region.RegionOriginalWidth = regionOriginalWidth;
- region.RegionOriginalHeight = regionOriginalHeight;
- region.RegionWidth = regionWidth;
- region.RegionHeight = regionHeight;
- region.RegionOffsetX = regionOffsetX;
- region.RegionOffsetY = regionOffsetY;
- return region;
- }
- public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
- ProcessSpriteDefinition(path);
- MeshAttachment mesh = new MeshAttachment(name);
- mesh.Path = path;
- mesh.RendererObject = material;
- mesh.RegionU = u;
- mesh.RegionV = v;
- mesh.RegionU2 = u2;
- mesh.RegionV2 = v2;
- mesh.RegionRotate = regionRotated;
- mesh.RegionOriginalWidth = regionOriginalWidth;
- mesh.RegionOriginalHeight = regionOriginalHeight;
- mesh.RegionWidth = regionWidth;
- mesh.RegionHeight = regionHeight;
- mesh.RegionOffsetX = regionOffsetX;
- mesh.RegionOffsetY = regionOffsetY;
- return mesh;
- }
- public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
- return new BoundingBoxAttachment(name);
- }
- public PathAttachment NewPathAttachment (Skin skin, string name) {
- return new PathAttachment(name);
- }
- public PointAttachment NewPointAttachment (Skin skin, string name) {
- return new PointAttachment(name);
- }
- public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
- return new ClippingAttachment(name);
- }
- }
- }
- #endif
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