SkeletonUtilityConstraint.cs 2.5 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
  30. #define NEW_PREFAB_SYSTEM
  31. #endif
  32. using UnityEngine;
  33. namespace Spine.Unity {
  34. #if NEW_PREFAB_SYSTEM
  35. [ExecuteAlways]
  36. #else
  37. [ExecuteInEditMode]
  38. #endif
  39. [RequireComponent(typeof(SkeletonUtilityBone))]
  40. [HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityConstraint")]
  41. public abstract class SkeletonUtilityConstraint : MonoBehaviour {
  42. protected SkeletonUtilityBone bone;
  43. protected SkeletonUtility hierarchy;
  44. protected virtual void OnEnable () {
  45. bone = GetComponent<SkeletonUtilityBone>();
  46. hierarchy = transform.GetComponentInParent<SkeletonUtility>();
  47. hierarchy.RegisterConstraint(this);
  48. }
  49. protected virtual void OnDisable () {
  50. hierarchy.UnregisterConstraint(this);
  51. }
  52. public abstract void DoUpdate ();
  53. }
  54. }