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- using XGame.Framework.Asset;
- namespace XGame.Framework.UI
- {
- /// <summary>
- /// UI的加载模块
- /// 每个UIView都有一个独立的IUIAssetModule
- /// </summary>
- public interface IUIAssetModule
- {
- /// <summary>
- /// 异步加载接口
- /// 使用该接口加载的资源严禁使用Object.Destroy销毁,只能使用Recycle(obj)方法回收
- /// </summary>
- /// <typeparam name="TResult">返回对象类型</typeparam>
- /// <param name="addressableName">可寻址资源名字</param>
- /// <returns>返回异步回调</returns>
- IAssetLoadAsync<TResult> LoadAsync<TResult>(string addressableName) where TResult : UnityEngine.Object;
- /// <summary>
- /// 回收资源
- /// </summary>
- /// <param name="obj"></param>
- void Recycle(UnityEngine.Object obj);
- /// <summary>
- /// 结束所有加载的异步
- /// </summary>
- void StopAllAsyncs();
- ///// <summary>
- ///// 释放该UI的所有资源
- ///// </summary>
- //void UnloadUnusedAssets();
- }
- }
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