- using UnityEngine;
- using KFADA = XGame.Framework.Asyncs;
- namespace XGame.Framework.Asset
- {
- public interface IUnitySceneModule
- {
- KFADA.IResultAsync<TResult> LoadSceneAsync<TResult>(string sceneName) where TResult : Component;
- void UnLoadScene(string sceneName);
- }
- }
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