IUnitySceneModule.cs 298 B

123456789101112
  1. using UnityEngine;
  2. using KFADA = XGame.Framework.Asyncs;
  3. namespace XGame.Framework.Asset
  4. {
  5. public interface IUnitySceneModule
  6. {
  7. KFADA.IResultAsync<TResult> LoadSceneAsync<TResult>(string sceneName) where TResult : Component;
  8. void UnLoadScene(string sceneName);
  9. }
  10. }