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-
- using XGame.Framework.Asyncs;
- namespace XGame.Framework.Asset
- {
- /// <summary>
- /// 从AssetBundleLoader缓存重新加载回来的Asset
- /// 该异步为伪异步,不需要进AsyncPool,而是直接使用Start()结束异步操作
- /// </summary>
- internal class AssetLoadFromCacheAsync : Async, IAssetAsync
- {
- public UnityEngine.Object Source { internal set; get; }
- //public string Path { internal set; get; }
- public string AddressableName { get; internal set; }
- public void Start()
- {
- Progress = 1f;
- Completed();
- }
- public object GetResult()
- {
- object result = Source;
- Clear();
- return result;
- }
- void Clear()
- {
- Source = null;
- }
- }
- }
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