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- using UnityEngine;
- using FL.Battle;
- namespace FL.Nodes.GameMain
- {
- public struct LoadEntitiesDto
- {
- public int chapterId;
- public bool isChapterChanged;
- public bool isPlayerMove;
- public Vector3 battlePosition;
- public float monsterMoveDistance;
- public PlayerEntity player;
- public PartnerEntity[] partners;
- public MonsterEntity[] monsters;
- /// <summary>
- /// 移动延迟,单位:毫秒
- /// </summary>
- public int monsterMoveDelay;
- }
- public struct HpAddDto
- {
- public int hpValue;
- public Vector3 position;
- }
- public struct SkillEffectDto
- {
- public string skillEffect;
- public string hitEffect;
- public string bulletEffect;
- public int skillTime;
- public Vector3 from;
- public Vector3 to;
- public HpAddDto hpAdd;
- }
- }
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