IEntity.cs 411 B

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  1. using UnityEngine;
  2. namespace FL.Battle
  3. {
  4. public interface IEntity
  5. {
  6. public int TableId { get; }
  7. public int EntityId { get; }
  8. /// <summary>
  9. /// Ä¿±ê×ø±ê
  10. /// </summary>
  11. public Vector3 TargetPosition { get; set; }
  12. public EEntityType EntityType { get; }
  13. public EEntityState State { get; set; }
  14. EntityAttributes Attr { get; }
  15. }
  16. }