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- using UnityEngine;
- using XGame;
- using XGame.Framework.Interfaces;
- namespace FL.Battle.Vfxs
- {
- internal class VfxActionForword : IVfxAction
- {
- public Vector3 forword;
- void IReference.Clear()
- {
- }
- void IVfxAction.Start(Transform transform)
- {
- //Log.Debug($"transform.forward:{transform.forward} {forword}");
- transform.forward = forword;
- }
- }
- }
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