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- using DG.Tweening;
- using FL.Battle.Vfxs;
- using FL.Nodes.GameMain;
- using System;
- using UnityEngine;
- using XGame;
- using XGame.Database;
- using XGame.Framework;
- using XGame.Framework.Components;
- using XGame.Framework.Interfaces;
- using XGame.Framework.Map;
- using XGame.Framework.Time;
- namespace FL.Battle
- {
- public interface IAttackContext
- {
- IEntity Entity { get; }
- Transform ActionRoot { get; }
- Vector3 Position { get; }
- ITimeModule Time { get; }
- SpineComponent Spine { get; }
- VfxComponent Vfx { get; }
- void FindTarget(int skillId);
- void EnqueueSkill(int skillId);
- }
- /// <summary>
- /// 普通攻击
- /// </summary>
- public class AttackComponent : Component<IAttackContext>, IReset
- {
- public override int Order => 0;
- private IEntityView _targetView;
- private IEntity _target;
- private IAlarm _cdAlarm;
- private long _lastAtkTime;
- public void SetTarget(IEntityView targetView, IEntity target)
- {
- _targetView = targetView;
- _target = target;
- }
- public void Start(Action onCompleted)
- {
- var owner = Context.Entity;
- //if (_target == null)
- //{
- // Log.Error($"OnStartAttack Error: Target is null. TableId:{Context.Owner.TableId} State:{Context.Owner.State}");
- // return;
- //}
- if (_target == null || _target.State == EEntityState.Dead)
- {
- Stop();
- onCompleted.SafeInvoke();
- Context.FindTarget(0);
- return;
- }
- if (owner.State == EEntityState.Dead)
- {
- Stop();
- onCompleted.SafeInvoke();
- return;
- }
- if (Context.Entity.EntityType != EEntityType.Partner)
- { // 玩家或者怪物
- PlaySkillAtk(onCompleted);
- //Context.Spine.Play(ActionName.attack, () =>
- //{
- // OnHitFrame();
- // OnAttackEnd();
- // Context.Spine.Play(ActionName.idle);
- // onCompleted?.Invoke();
- //});
- return;
- }
- // 随从
- PartnerType partnerType = (PartnerType)((Context.Entity.TableId / 100) % 10);
- //单手剑、双手剑、法杖使用法术类型攻击
- var isSkill = partnerType == PartnerType.Sword || partnerType == PartnerType.SwordTH || partnerType == PartnerType.Staff;
- if (isSkill)
- {
- PlaySkillAtk(onCompleted);
- }
- else
- {
- if (partnerType == PartnerType.Axe)
- {
- Log.Debug($"Axe Attack. Frame:{UnityEngine.Time.frameCount}");
- }
- PartnerNormalAtk(onCompleted);
- }
- }
- private void PlaySkillAtk(Action onCompleted)
- {
- Context.Spine.Play(ActionName.attack, () =>
- {
- Context.Spine.Play(ActionName.idle/* + UnityEngine.Random.Range(0, 100) % 2*/);
- if (_target == null || _target.State == EEntityState.Dead)
- {
- OnAttackEnd();
- onCompleted.SafeInvoke();
- return;
- }
- var hpValue = _targetView.GetComponent<HpComponent>().CalculateHit(-Context.Entity.Attr.Attack);
- var to = _targetView.Position;
- void PushHpAdd()
- {
- var hpAdd = new HpAddDto()
- {
- position = to,
- hpValue = hpValue,
- };
- EventSingle.Instance.Notify(EventDefine.GameMainMapHpAdd, hpAdd);
- }
- var actMove = ObjectPool.Acquire<VfxActionMove>();
- actMove.from = Context.Position;
- actMove.to = to;
- actMove.duration = 500;
- var bulletArgs = ObjectPool.Acquire<VfxArgs>();
- bulletArgs.vfxName = Context.Entity.EntityType == EEntityType.Partner ? "effect_atk_bullet_20181" : "atk_007";
- bulletArgs.duration = 500;
- bulletArgs.followType = EVfxFollowType.World;
- bulletArgs.action = actMove;
- bulletArgs.onFinish = PushHpAdd;
- var actPosition = ObjectPool.Acquire<VfxActionPosition>();
- actPosition.position = to;
- var hitArgs = ObjectPool.Acquire<VfxArgs>();
- hitArgs.vfxName = Context.Entity.EntityType == EEntityType.Partner ? "effect_atk_hit_20181" : "hit_007";
- hitArgs.duration = 2000;
- hitArgs.followType = EVfxFollowType.World;
- hitArgs.action = actPosition;
- bulletArgs.next = hitArgs;
- Context.Vfx.Play(bulletArgs);
- //var dto = new SkillEffectDto()
- //{
- // skillEffect = "",
- // skillTime = 667,
- // from = Context.Position,
- // to = _targetView.Position,
- // hpAdd = new HpAddDto()
- // {
- // position = _targetView.Position,
- // hpValue = hpValue,
- // }
- //};
- //if (Context.Entity.EntityType == EEntityType.Partner)
- //{
- // dto.hitEffect = "effect_atk_hit_20181";
- // dto.bulletEffect = "effect_atk_bullet_20181";
- //}
- //else
- //{
- // dto.hitEffect = "hit_007";
- // dto.bulletEffect = "atk_007";
- //}
- //EventSingle.Instance.Notify(EventDefine.GameMainMapSkillEffect, dto);
- OnAttackEnd();
- onCompleted.SafeInvoke();
- });
- }
- private void PartnerNormalAtk(Action onCompleted)
- {
- var from = Context.Position;
- var to = _targetView.Position;
- var distance = Vector3.Distance(from, to);
- var atkRange = 0;// _target.Attr.Radius;
- if (distance > atkRange)
- { // 大于攻击距离
- //Log.Info($"PlayAttack:Owner:{Handle.Owner.EntityId} Target:{_target.EntityId}");
- var dir = (to - from).normalized;
- var moveDis = distance - atkRange;
- var atkPosition = Context.ActionRoot.localPosition + dir * moveDis;
- var moveTime = 0.3f;// Mathf.Abs(moveDis) / 5;
- //Context.ActionRoot.localPosition = atkPosition;
- //Context.Spine.Play(ActionName.attack, () =>
- //{
- // Context.Spine.Play(ActionName.idle/* + UnityEngine.Random.Range(0, 100) % 2*/);
- // Context.ActionRoot.localPosition = Vector3.zero;
- // var endArgs = ObjectPool.Acquire<VfxArgs>();
- // endArgs.vfxName = "effect_melee_appear";
- // endArgs.duration = 500;
- // Context.Vfx.Play(endArgs);
- // OnHitFrame();
- // OnAttackEnd();
- // onCompleted?.Invoke();
- //});
- var startArgs = ObjectPool.Acquire<VfxArgs>();
- startArgs.vfxName = "effect_trail";
- startArgs.duration = 300;
- startArgs.followType= EVfxFollowType.CastPoint;
- Context.Vfx.Play(startArgs);
- MoveTo(atkPosition, moveTime, 0, () =>
- {
- OnHitFrame();
- //等待拖尾消失
- MoveTo(Vector3.zero, moveTime, 0.2f, () =>
- {
- OnAttackEnd();
- onCompleted?.Invoke();
- });
- });
- }
- else
- {
- OnHitFrame();
- OnAttackEnd();
- onCompleted?.Invoke();
- }
- }
- public void Stop()
- {
- Context.ActionRoot.DOKill();
- Context.ActionRoot.localPosition = Vector3.zero;
- _cdAlarm?.Cancel();
- _cdAlarm = null;
- _targetView = null;
- _target = null;
- }
- protected override void OnDispose()
- {
- Stop();
- }
- private void MoveTo(Vector3 to, float duration, float delay, Action callback)
- {
- var tween = Context.ActionRoot.DOLocalMove(to, duration);
- if (delay > 0)
- {
- tween.SetDelay(delay);
- }
- tween.onComplete = () =>
- {
- callback.SafeInvoke();
- };
- }
- private void OnHitFrame()
- { // 攻击帧回调
- //TODO 目标受击
- if (_target == null || _target.State == EEntityState.Dead)
- return;
- var position = _targetView.Position;
- var hpValue = _targetView.GetComponent<HpComponent>().CalculateHit(-Context.Entity.Attr.Attack);
- EventSingle.Instance.Notify(EventDefine.GameMainMapHpAdd, new HpAddDto()
- {
- position = position,
- hpValue = hpValue
- });
- }
- private void OnAttackEnd()
- {
- _lastAtkTime = Context.Time.GetNowTime();
- //冷却计时
- var time = _lastAtkTime + Context.Entity.Attr.AttackCD;
- _cdAlarm = Context.Time.AddAlarm(() =>
- {
- Context.EnqueueSkill(0);
- }, time);
- }
- void IReset.Reset()
- {
- Stop();
- }
- }
- }
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