IParallelTarget.cs 277 B

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  1. using UnityEngine;
  2. namespace XGame.Framework.Map
  3. {
  4. /// <summary>
  5. /// 平行相机的跟随目标
  6. /// </summary>
  7. public interface IParallelTarget
  8. {
  9. bool IsMoving { get; }
  10. Vector3 MoveDir { get; }
  11. Vector3 Position { get; }
  12. }
  13. }