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- using FairyGUI;
- using XGame.Framework.Asyncs;
- namespace XGame.Framework.FGUI
- {
- /// <summary>
- /// 自定义加载,加载UIPackage之外的资源
- /// 貌似只有贴图有效
- /// 该类由UIModuleFGUI创建
- /// </summary>
- public class CustomLoader : GLoader
- {
- private IGloaderHandle _handle;
- private IAsync _loadingAsync;
- public CustomLoader(IGloaderHandle handle)
- {
- _handle = handle;
- }
- protected override void OnUrlChanged()
- {
- _loadingAsync?.RemoveAll();
- _loadingAsync = null;
- }
- protected override void LoadExternal()
- {
- var addressable = this.url;
- _loadingAsync?.RemoveAll();
- _loadingAsync = null;
-
- var loadAsync = _handle.LoadNTexture(addressable);
- _loadingAsync = loadAsync;
- loadAsync.On(_ =>
- {
- _loadingAsync = null;
- var result = _handle.GetNTexture(addressable);
- if (result == null)
- {
- //Log.Error($"CustomLoader failed. addressable:{addressable}");
- this.onExternalLoadFailed();
- return;
- }
- Log.Debug($"CustomLoader LoadSuccess Name:{addressable} url:{url} texture:{result.nativeTexture.name}");
- this.onExternalLoadSuccess(result);
- });
- //IconManager.inst.LoadIcon(this.url, OnLoadSuccess, OnLoadFail);
- }
- protected override void FreeExternal(NTexture texture)
- {
- texture.ReleaseRef();
- //Log.Debug($"CustomLoader FreeExternal Name: {this.name} Texture:{texture.nativeTexture.name} Ref:{texture.refCount} rootRef:{texture.root.refCount}");
- }
- override public void Dispose()
- {
- //Log.Info($"CustomLoader Dispose.");
- _loadingAsync?.RemoveAll();
- _loadingAsync = null;
- // 先由GLoader触发FreeExternal
- base.Dispose();
- _handle = null;
- }
- }
- }
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