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- using FairyGUI;
- using XGame.Framework.UI;
- namespace XGame.Framework.FGUI
- {
- public class FguiPanel : IUIPanel
- {
- private GComponent _panel;
- private UILayer _layer;
- public FguiPanel(GComponent uiPanel, UILayer layer)
- {
- _panel = uiPanel;
- _layer = layer;
- }
- public GComponent Panel => _panel;
- #region IUIPanel ½Ó¿ÚʵÏÖ
- UILayer IUIPanel.Layer => _layer;
- void IUIPanel.SetActive(bool isActive)
- {
- _panel.displayObject.gameObject.SetActive(isActive);
- }
- #endregion
- }
- }
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