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- using FairyGUI;
- using UnityEngine;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace FL.Map.UI
- {
- public class MainMapUIView : EntityView<MainMapUIVM>
- {
- public Transform CombatValRoot => VM.CombatValRoot;
- public Transform PlayerRoot => VM.PlayerRoot;
- public Transform MonsterRoot => VM.MonsterRoot;
- protected override void OnEnable(object intent)
- {
- VM.Canvas.worldCamera = StageCamera.main;
- }
- protected override void OnDisable()
- {
- VM.Canvas.worldCamera = null;
- }
- }
- public class MainMapUIVM : EntityViewModel
- {
- public Canvas Canvas { get; private set; }
- public Transform MonsterRoot { get; private set; }
- public Transform PlayerRoot { get; private set; }
- public Transform CombatValRoot { get; private set; }
- protected override void OnInit(IObjectCollector collector)
- {
- Canvas = collector.GetComponent<Canvas>("Canvas");
- MonsterRoot = collector.GetGameObject("MonsterRoot").transform;
- PlayerRoot = collector.GetGameObject("PlayerRoot").transform;
- CombatValRoot = collector.GetGameObject("CombatValRoot").transform;
- }
- }
- }
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