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- using FL.Battle.Components;
- using FL.Map.TestMainMap;
- using UnityEngine;
- using XGame.Framework.Components;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- using XGame.Framework.Time;
- namespace FL.Map
- {
- public static partial class MapKeys
- {
- private static MapKey _TestMainMap;
- public static MapKey TestMainMap => _TestMainMap ?? (_TestMainMap = new MapKey("TestMainMap", typeof(TestMainMapView)));
- }
- public class TestMainMapView : MapView<TestMainMapVM>, IEntitiesContext, IMapUIContext, IVfxContext
- {
- public IMapAssetModule Asset => Context.Asset;
- public ITimeModule Time => Context.Time;
- public VfxComponent Vfx => GetComponent<VfxComponent>();
- public MapUIComponent MapUI => GetComponent<MapUIComponent>();
- #region
- Transform IVfxContext.WorldTr => VM.VfxRoot;
- Transform IVfxContext.CenterTr => VM.VfxRoot;
- Transform IVfxContext.CastTr => VM.VfxRoot;
- #endregion
- protected override void AddComponent(IComponentGroup group)
- {
- group.Add(new EntitiesComponent());
- group.Add(new MapUIComponent());
- group.Add(new VfxComponent());
- }
- protected override TestMainMapVM CtreatViewModel(IObjectCollector collector)
- {
- return new TestMainMapVM(collector);
- }
- protected override void OnDispose()
- {
- }
- }
- }
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