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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class DragonEggEquipmentUIVM : FguiViewModel
- {
- public CommonItemBaseView Weapon { get; private set; }
- public CommonItemBaseView Clothes { get; private set; }
- public CommonItemBaseView Helmet { get; private set; }
- public CommonItemBaseView Hand { get; private set; }
- public CommonItemBaseView Boots { get; private set; }
- public CommonItemBaseView Pants { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- Weapon = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Weapon").asCom), true);
- Clothes = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Clothes").asCom), true);
- Helmet = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Helmet").asCom), true);
- Hand = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Hand").asCom), true);
- Boots = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Boots").asCom), true);
- Pants = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Pants").asCom), true);
- }
- }
- }
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