DragonEggEquipmentUIVM.Gen.cs 1.7 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class DragonEggEquipmentUIVM : FguiViewModel
  19. {
  20. public CommonItemBaseView Weapon { get; private set; }
  21. public CommonItemBaseView Clothes { get; private set; }
  22. public CommonItemBaseView Helmet { get; private set; }
  23. public CommonItemBaseView Hand { get; private set; }
  24. public CommonItemBaseView Boots { get; private set; }
  25. public CommonItemBaseView Pants { get; private set; }
  26. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  27. {
  28. Weapon = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Weapon").asCom), true);
  29. Clothes = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Clothes").asCom), true);
  30. Helmet = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Helmet").asCom), true);
  31. Hand = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Hand").asCom), true);
  32. Boots = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Boots").asCom), true);
  33. Pants = adapter.CreateNested<CommonItemBaseView>(new FguiNested(panel.GetChild("Pants").asCom), true);
  34. }
  35. }
  36. }