IGObjectLoadAsync.cs 269 B

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  1. using FairyGUI;
  2. using XGame.Framework.Asyncs;
  3. namespace XGame.Framework.FGUI
  4. {
  5. public interface IGObjectLoadAsync : IAsync
  6. {
  7. string PackageName { get; }
  8. string ObjectName { get; }
  9. GObject Result { get; }
  10. void Start();
  11. }
  12. }