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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> Partner </summary>
- public sealed class PartnerTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 20000+类型*100+品质*10+序号 </summary>
- public int Id { get; private set; } // sc
- public string Name { get; private set; } // c
- public string Icon { get; private set; } // c
- public string Desc { get; private set; } // c
- /// <summary> 1:剑 2:锤 3:斧 4:匕首 5:法杖 </summary>
- public int Type { get; private set; } // sc
- /// <summary> 1:白2:绿3:蓝4:紫5:橙6:红7:彩 </summary>
- public int Quality { get; private set; } // sc
- /// <summary> 0:无1:活动 </summary>
- public int Label { get; private set; } // c
- /// <summary> 属性名称1,属性值,属性名称2,属性值…… </summary>
- public int[] Base_attr { get; private set; } // sc
- /// <summary> 技能id </summary>
- public int Skill { get; private set; } // sc
- /// <summary> 属性名称1,属性值,属性名称2,属性值…… </summary>
- public int[] Own_attr { get; private set; } // sc
- /// <summary> 模型 </summary>
- public string Model { get; private set; } // c
- /// <summary> 尺寸 </summary>
- public float Size { get; private set; } // c
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Name = reader.ReadString();
- Icon = reader.ReadString();
- Desc = reader.ReadString();
- Type = reader.ReadInt();
- Quality = reader.ReadInt();
- Label = reader.ReadInt();
- Base_attr = reader.ReadEnumerable<int[]>();
- Skill = reader.ReadInt();
- Own_attr = reader.ReadEnumerable<int[]>();
- Model = reader.ReadString();
- Size = reader.ReadFloat();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Name);
- writer.Write(Icon);
- writer.Write(Desc);
- writer.Write(Type);
- writer.Write(Quality);
- writer.Write(Label);
- writer.Write(Base_attr);
- writer.Write(Skill);
- writer.Write(Own_attr);
- writer.Write(Model);
- writer.Write(Size);
- }
- }
- }
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