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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> Map </summary>
- public sealed class MapTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 主键 </summary>
- public int Id { get; private set; }
- /// <summary> 地图名字 </summary>
- public string Name { get; private set; }
- /// <summary> 资源名字 </summary>
- public string AssetName { get; private set; } // c
- /// <summary> 玩家出生点 </summary>
- public Vec3 PlayerBirth { get; private set; }
- /// <summary> 战斗地点,使用哪个由Chapter.part决定 </summary>
- public Vec3[] BattlePositions { get; private set; }
- /// <summary> 怪物出生点,一个取中间,2个左右对称偏移 </summary>
- public Vec3[] MonsterPositions { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Name = reader.ReadString();
- AssetName = reader.ReadString();
- PlayerBirth = reader.ReadSerializable<Vec3>();
- BattlePositions = reader.ReadEnumerable<Vec3[]>();
- MonsterPositions = reader.ReadEnumerable<Vec3[]>();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Name);
- writer.Write(AssetName);
- writer.Write(PlayerBirth);
- writer.Write(BattlePositions);
- writer.Write(MonsterPositions);
- }
- }
- }
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