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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary>
- /// 简易奖励配置
- /// </summary>
- public sealed class AwardLite : ISerializable
- {
- public string GameObjectId { get; private set; }
- public long Count { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- GameObjectId = reader.ReadString();
- Count = reader.ReadLong();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(GameObjectId);
- writer.Write(Count);
- }
- }
- }
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