Player.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &1472918684478068487
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 4582440390705159355}
  12. m_Layer: 6
  13. m_HasEditorInfo: 1
  14. m_Name: UIPoint
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4582440390705159355
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1472918684478068487}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 1.7, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children: []
  32. m_Father: {fileID: 78892238459766281}
  33. m_RootOrder: -1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!1 &1640062322409279155
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. serializedVersion: 7
  42. m_Component:
  43. - component: {fileID: 4328427892016326573}
  44. - component: {fileID: 1736245926442841950}
  45. - component: {fileID: 3001981354599276404}
  46. - component: {fileID: 6695997541623253069}
  47. m_Layer: 6
  48. m_HasEditorInfo: 1
  49. m_Name: MountSkeleton
  50. m_TagString: Untagged
  51. m_Icon: {fileID: 0}
  52. m_NavMeshLayer: 0
  53. m_StaticEditorFlags: 0
  54. m_IsActive: 1
  55. --- !u!4 &4328427892016326573
  56. Transform:
  57. m_ObjectHideFlags: 0
  58. m_CorrespondingSourceObject: {fileID: 0}
  59. m_PrefabInstance: {fileID: 0}
  60. m_PrefabAsset: {fileID: 0}
  61. m_GameObject: {fileID: 1640062322409279155}
  62. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  63. m_LocalPosition: {x: 0, y: -1.6, z: 0}
  64. m_LocalScale: {x: 1, y: 1, z: 1}
  65. m_ConstrainProportionsScale: 0
  66. m_Children: []
  67. m_Father: {fileID: 2558271230351754135}
  68. m_RootOrder: -1
  69. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  70. --- !u!33 &1736245926442841950
  71. MeshFilter:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. m_GameObject: {fileID: 1640062322409279155}
  77. m_Mesh: {fileID: 0}
  78. --- !u!23 &3001981354599276404
  79. MeshRenderer:
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 1640062322409279155}
  85. m_Enabled: 1
  86. m_CastShadows: 0
  87. m_ReceiveShadows: 0
  88. m_DynamicOccludee: 1
  89. m_StaticShadowCaster: 0
  90. m_MotionVectors: 1
  91. m_LightProbeUsage: 0
  92. m_ReflectionProbeUsage: 0
  93. m_RayTracingMode: 2
  94. m_RayTraceProcedural: 0
  95. m_virtualGeometry: 0
  96. m_virtualGeometryShadow: 0
  97. m_RenderingLayerMask: 1
  98. m_RendererPriority: 0
  99. m_Materials:
  100. - {fileID: 2100000, guid: 44a215f20397407478d623ec35000e9b, type: 2}
  101. m_StaticBatchInfo:
  102. firstSubMesh: 0
  103. subMeshCount: 0
  104. m_StaticBatchRoot: {fileID: 0}
  105. m_ProbeAnchor: {fileID: 0}
  106. m_LightProbeVolumeOverride: {fileID: 0}
  107. m_ScaleInLightmap: 1
  108. m_ReceiveGI: 1
  109. m_PreserveUVs: 0
  110. m_IgnoreNormalsForChartDetection: 0
  111. m_ImportantGI: 0
  112. m_StitchLightmapSeams: 1
  113. m_SelectedEditorRenderState: 3
  114. m_MinimumChartSize: 4
  115. m_AutoUVMaxDistance: 0.5
  116. m_AutoUVMaxAngle: 89
  117. m_LightmapParameters: {fileID: 0}
  118. m_SortingLayerID: 0
  119. m_SortingLayer: 0
  120. m_SortingOrder: 0
  121. m_AdditionalVertexStreams: {fileID: 0}
  122. --- !u!114 &6695997541623253069
  123. MonoBehaviour:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1640062322409279155}
  129. m_Enabled: 1
  130. m_EditorHideFlags: 0
  131. m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
  132. m_Name:
  133. m_EditorClassIdentifier:
  134. skeletonDataAsset: {fileID: 11400000, guid: 9cd8e89970702044d8aefd04613f1309, type: 2}
  135. initialSkinName:
  136. initialFlipX: 0
  137. initialFlipY: 0
  138. updateWhenInvisible: 3
  139. separatorSlotNames: []
  140. zSpacing: 0
  141. useClipping: 0
  142. immutableTriangles: 0
  143. pmaVertexColors: 1
  144. clearStateOnDisable: 0
  145. tintBlack: 0
  146. singleSubmesh: 0
  147. fixDrawOrder: 0
  148. addNormals: 0
  149. calculateTangents: 0
  150. maskInteraction: 0
  151. maskMaterials:
  152. materialsMaskDisabled: []
  153. materialsInsideMask: []
  154. materialsOutsideMask: []
  155. disableRenderingOnOverride: 1
  156. _animationName: idle
  157. loop: 1
  158. timeScale: 1
  159. --- !u!1 &2867812837004526938
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 7
  166. m_Component:
  167. - component: {fileID: 78892238459766281}
  168. - component: {fileID: 599736738851824281}
  169. m_Layer: 6
  170. m_HasEditorInfo: 1
  171. m_Name: Player
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 0
  176. m_IsActive: 1
  177. --- !u!4 &78892238459766281
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 2867812837004526938}
  184. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_ConstrainProportionsScale: 0
  188. m_Children:
  189. - {fileID: 2558271230351754135}
  190. - {fileID: 4582440390705159355}
  191. m_Father: {fileID: 0}
  192. m_RootOrder: 0
  193. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  194. --- !u!114 &599736738851824281
  195. MonoBehaviour:
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. m_GameObject: {fileID: 2867812837004526938}
  201. m_Enabled: 1
  202. m_EditorHideFlags: 0
  203. m_Script: {fileID: 11500000, guid: 037868268c799a74aac4629cff05fd28, type: 3}
  204. m_Name:
  205. m_EditorClassIdentifier:
  206. _collector:
  207. bindTypes:
  208. - Transform
  209. - Spine.Unity.SkeletonAnimation
  210. - Transform
  211. - Transform
  212. keys:
  213. - ActionRoot
  214. - PlayerSkeleton
  215. - VfxRoot
  216. - UIPoint
  217. values:
  218. - {fileID: 5982109545632389106}
  219. - {fileID: 7691663482026181637}
  220. - {fileID: 4549397612562173391}
  221. - {fileID: 1472918684478068487}
  222. --- !u!1 &4549397612562173391
  223. GameObject:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. serializedVersion: 7
  229. m_Component:
  230. - component: {fileID: 3050598028750743139}
  231. m_Layer: 6
  232. m_HasEditorInfo: 1
  233. m_Name: VfxRoot
  234. m_TagString: Untagged
  235. m_Icon: {fileID: 0}
  236. m_NavMeshLayer: 0
  237. m_StaticEditorFlags: 0
  238. m_IsActive: 1
  239. --- !u!4 &3050598028750743139
  240. Transform:
  241. m_ObjectHideFlags: 0
  242. m_CorrespondingSourceObject: {fileID: 0}
  243. m_PrefabInstance: {fileID: 0}
  244. m_PrefabAsset: {fileID: 0}
  245. m_GameObject: {fileID: 4549397612562173391}
  246. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  247. m_LocalPosition: {x: 0, y: 1.3, z: 0.2}
  248. m_LocalScale: {x: 1, y: 1, z: 1}
  249. m_ConstrainProportionsScale: 0
  250. m_Children: []
  251. m_Father: {fileID: 2558271230351754135}
  252. m_RootOrder: -1
  253. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  254. --- !u!1 &5982109545632389106
  255. GameObject:
  256. m_ObjectHideFlags: 0
  257. m_CorrespondingSourceObject: {fileID: 0}
  258. m_PrefabInstance: {fileID: 0}
  259. m_PrefabAsset: {fileID: 0}
  260. serializedVersion: 7
  261. m_Component:
  262. - component: {fileID: 2558271230351754135}
  263. m_Layer: 6
  264. m_HasEditorInfo: 1
  265. m_Name: ActionRoot
  266. m_TagString: Untagged
  267. m_Icon: {fileID: 0}
  268. m_NavMeshLayer: 0
  269. m_StaticEditorFlags: 0
  270. m_IsActive: 1
  271. --- !u!4 &2558271230351754135
  272. Transform:
  273. m_ObjectHideFlags: 0
  274. m_CorrespondingSourceObject: {fileID: 0}
  275. m_PrefabInstance: {fileID: 0}
  276. m_PrefabAsset: {fileID: 0}
  277. m_GameObject: {fileID: 5982109545632389106}
  278. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  279. m_LocalPosition: {x: 0, y: 0, z: 0}
  280. m_LocalScale: {x: 1, y: 1, z: 1}
  281. m_ConstrainProportionsScale: 0
  282. m_Children:
  283. - {fileID: 3050598028750743139}
  284. - {fileID: 4328427892016326573}
  285. - {fileID: 2137541874787518604}
  286. m_Father: {fileID: 78892238459766281}
  287. m_RootOrder: -1
  288. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  289. --- !u!1 &7691663482026181637
  290. GameObject:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. serializedVersion: 7
  296. m_Component:
  297. - component: {fileID: 2137541874787518604}
  298. - component: {fileID: 1379264748999404662}
  299. - component: {fileID: 733195711201690556}
  300. - component: {fileID: 8006725169260657623}
  301. m_Layer: 6
  302. m_HasEditorInfo: 1
  303. m_Name: PlayerSkeleton
  304. m_TagString: Untagged
  305. m_Icon: {fileID: 0}
  306. m_NavMeshLayer: 0
  307. m_StaticEditorFlags: 0
  308. m_IsActive: 1
  309. --- !u!4 &2137541874787518604
  310. Transform:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 7691663482026181637}
  316. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  317. m_LocalPosition: {x: 0, y: -1.1, z: -0.2}
  318. m_LocalScale: {x: 1, y: 1, z: 1}
  319. m_ConstrainProportionsScale: 0
  320. m_Children: []
  321. m_Father: {fileID: 2558271230351754135}
  322. m_RootOrder: -1
  323. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  324. --- !u!33 &1379264748999404662
  325. MeshFilter:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. m_GameObject: {fileID: 7691663482026181637}
  331. m_Mesh: {fileID: 0}
  332. --- !u!23 &733195711201690556
  333. MeshRenderer:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. m_GameObject: {fileID: 7691663482026181637}
  339. m_Enabled: 1
  340. m_CastShadows: 0
  341. m_ReceiveShadows: 0
  342. m_DynamicOccludee: 1
  343. m_StaticShadowCaster: 0
  344. m_MotionVectors: 1
  345. m_LightProbeUsage: 0
  346. m_ReflectionProbeUsage: 0
  347. m_RayTracingMode: 2
  348. m_RayTraceProcedural: 0
  349. m_virtualGeometry: 0
  350. m_virtualGeometryShadow: 0
  351. m_RenderingLayerMask: 1
  352. m_RendererPriority: 0
  353. m_Materials:
  354. - {fileID: 2100000, guid: 6070cbbe67c47d643a84b077545b9b4e, type: 2}
  355. m_StaticBatchInfo:
  356. firstSubMesh: 0
  357. subMeshCount: 0
  358. m_StaticBatchRoot: {fileID: 0}
  359. m_ProbeAnchor: {fileID: 0}
  360. m_LightProbeVolumeOverride: {fileID: 0}
  361. m_ScaleInLightmap: 1
  362. m_ReceiveGI: 1
  363. m_PreserveUVs: 0
  364. m_IgnoreNormalsForChartDetection: 0
  365. m_ImportantGI: 0
  366. m_StitchLightmapSeams: 1
  367. m_SelectedEditorRenderState: 3
  368. m_MinimumChartSize: 4
  369. m_AutoUVMaxDistance: 0.5
  370. m_AutoUVMaxAngle: 89
  371. m_LightmapParameters: {fileID: 0}
  372. m_SortingLayerID: 0
  373. m_SortingLayer: 0
  374. m_SortingOrder: 0
  375. m_AdditionalVertexStreams: {fileID: 0}
  376. --- !u!114 &8006725169260657623
  377. MonoBehaviour:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 7691663482026181637}
  383. m_Enabled: 1
  384. m_EditorHideFlags: 0
  385. m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
  386. m_Name:
  387. m_EditorClassIdentifier:
  388. skeletonDataAsset: {fileID: 11400000, guid: abafbeef5ca986340ae0390da19e9421, type: 2}
  389. initialSkinName:
  390. initialFlipX: 0
  391. initialFlipY: 0
  392. updateWhenInvisible: 3
  393. separatorSlotNames: []
  394. zSpacing: 0
  395. useClipping: 0
  396. immutableTriangles: 0
  397. pmaVertexColors: 1
  398. clearStateOnDisable: 0
  399. tintBlack: 0
  400. singleSubmesh: 0
  401. fixDrawOrder: 0
  402. addNormals: 0
  403. calculateTangents: 0
  404. maskInteraction: 0
  405. maskMaterials:
  406. materialsMaskDisabled: []
  407. materialsInsideMask: []
  408. materialsOutsideMask: []
  409. disableRenderingOnOverride: 1
  410. _animationName: idle
  411. loop: 1
  412. timeScale: 1