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- using FL.Battle.Buffs;
- using System;
- using System.Collections.Generic;
- using XGame.Framework;
- using XGame.Framework.Interfaces;
- namespace FL.Map.TestMainMap
- {
- public partial class EntitiesComponent : ILateUpdate
- {
- private HashSet<long> _buffOwnerIds;
- private bool _isElementBuffDirty;
- private BuffPreviewDto _buffPreview;
- void ILateUpdate.LateUpdate(int millisecond)
- {
- Context.VM.UpdateMapMoveTime(millisecond);
- Context.VM.Camera.OnLateUpdate(millisecond);
- //RefreshElementBuffs();
- }
- #region 元素buff
- private void RefreshElementBuffs()
- {
- if (!_isElementBuffDirty) return;
- _isElementBuffDirty = false;
- CollectElementBuffs((elementBuffs, partners) =>
- {
- var isMatch = false;
- if (elementBuffs != null)
- {
- foreach (var buff in elementBuffs)
- {
- foreach (var partner in partners)
- {
- if (MatchTargetBuff(partner, buff))
- {
- isMatch = true;
- break;
- }
- }
- if (isMatch)
- {
- break;
- }
- }
- }
- if (!isMatch)
- { // 没有匹配的项
- ResetBuffPreview();
- }
- });
- }
- private void CollectElementBuffs(Action<List<IBuff>, List<PartnerEntityView>> callback)
- {
- if (_buffOwnerIds == null || _buffOwnerIds.Count == 0)
- {
- callback.SafeInvoke(null, null);
- return;
- }
- var buffOwnerIds = ListPool.Acquire<long>();
- buffOwnerIds.AddRange(_buffOwnerIds);
- var elementBuffs = ListPool.Acquire<IBuff>();
- foreach (var ownerId in buffOwnerIds)
- {
- if (_monsterMap.TryGetValue(ownerId, out var monster) &&
- monster.IsDead == false &&
- monster.Buffs.GetElementBuffs(ref elementBuffs))
- {
- continue;
- }
- //非怪物 || 没有满足要求的元素buff
- _buffOwnerIds.Remove(ownerId);
- }
- elementBuffs.Sort((a, b) =>
- { // 层数高的排前面
- var orderA = a.Layers * 1000 / a.LayerLimit;
- var orderB = b.Layers * 1000 / b.LayerLimit;
- return orderB - orderA;
- });
- // 随从 按照技能冷却时间排序
- var partners = ListPool.Acquire<PartnerEntityView>();
- partners.AddRange(_partnerMap.Values);
- var skillCdMap = new Dictionary<long, int>();
- partners.Sort((a, b) =>
- {
- var id_a = a.Entity.EntityId;
- if (!skillCdMap.TryGetValue(id_a, out var cd_a))
- {
- cd_a = a.Skill.GetMinCooldown();
- skillCdMap.Add(id_a, cd_a);
- }
- var id_b = b.Entity.EntityId;
- if (!skillCdMap.TryGetValue(id_b, out var cd_b))
- {
- cd_b = a.Skill.GetMinCooldown();
- skillCdMap.Add(id_b, cd_b);
- }
- // 冷却时间短的排前面
- return cd_a - cd_b;
- });
- //回调
- callback.SafeInvoke(elementBuffs, partners);
- //回收临时变量
- ListPool.Recycle(partners);
- ListPool.Recycle(buffOwnerIds);
- ListPool.Recycle(elementBuffs);
- }
- private bool MatchTargetBuff(PartnerEntityView partner, IBuff buff)
- {
- if (partner.Epigraphics.IsTargetBuff(buff.TableId, out var epigrapId))
- {
- NotifyBuffPreview(buff, partner.Entity.Attr.UID, false, epigrapId);
- return true;
- }
- if (partner.Skill.FindSkillByElementType(buff.ElementType, out var skillId))
- {
- NotifyBuffPreview(buff, partner.Entity.Attr.UID, true, skillId);
- return true;
- }
- return false;
- }
- private void NotifyBuffPreview(IBuff buff, long partnerUID, bool isSkill, int skillId)
- {
- _buffPreview = new BuffPreviewDto()
- {
- ownerId = buff.OwnerId,
- buffTableId = buff.TableId,
- partnerUID = partnerUID,
- isSkill = isSkill,
- skillId = skillId,
- layer = buff.Layers,
- layerLimit = buff.LayerLimit,
- };
- EventSingle.Instance.Notify(EventDefine.GameMainMapPreviewBuff, _buffPreview);
- }
- private void ResetBuffPreview()
- {
- _buffPreview = default;
- EventSingle.Instance.Notify(EventDefine.GameMainMapPreviewBuff, _buffPreview);
- }
- private void OnAddBuff(int eventId, object args)
- {
- var dto = (BuffEventDto)args;
- var buffOwners = _buffOwnerIds ??= new HashSet<long>();
- buffOwners.Add(dto.ownerId);
- _isElementBuffDirty = true;
- }
- private void OnRemoveBuff(int eventId, object args)
- {
- var dto = (BuffEventDto)args;
- if (_buffPreview.ownerId == dto.ownerId && _buffPreview.buffTableId == dto.buffTableId)
- {
- ResetBuffPreview();
- _isElementBuffDirty = true;
- }
- }
- private void OnRequestBuffList(int eventId, object args)
- {
- var buffPreviewDtos = new List<BuffPreviewDto>();
- CollectElementBuffs((elementBuffs, partners) =>
- {
- if (elementBuffs != null)
- {
- foreach (var buff in elementBuffs)
- {
- foreach (var partner in partners)
- {
- var partnerUID = partner.Entity.Attr.UID;
- if (partner.Epigraphics.IsTargetBuff(buff.TableId, out var epigrapId))
- {
- var dto = new BuffPreviewDto()
- {
- ownerId = buff.OwnerId,
- buffTableId = buff.TableId,
- partnerUID = partnerUID,
- isSkill = false,
- skillId = epigrapId,
- layer = buff.Layers,
- layerLimit = buff.LayerLimit,
- };
- buffPreviewDtos.Add(dto);
- }
- if (partner.Skill.FindSkillByElementType(buff.ElementType, out var skillId))
- {
- var dto = new BuffPreviewDto()
- {
- ownerId = buff.OwnerId,
- buffTableId = buff.TableId,
- partnerUID = partnerUID,
- isSkill = true,
- skillId = skillId,
- layer = buff.Layers,
- layerLimit = buff.LayerLimit,
- };
- buffPreviewDtos.Add(dto);
- }
- }
- }
- }
- EventSingle.Instance.Notify(EventDefine.GameMainMapPushPreviewBuffs, buffPreviewDtos);
- });
- }
- private void RemoveElementBuff(long ownerId)
- {
- if (_buffPreview.ownerId == ownerId)
- {
- ResetBuffPreview();
- }
- if (_buffOwnerIds?.Remove(ownerId) ?? false)
- {
- _isElementBuffDirty = true;
- }
- }
- private void ClearElementBuffs()
- {
- _buffOwnerIds?.Clear();
- _isElementBuffDirty = false;
- _buffPreview = default;
- }
- #endregion
- }
- }
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