MailData.cs 348 B

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  1. 
  2. using System;
  3. using System.Collections.Generic;
  4. using FL.Network;
  5. using UnityEngine;
  6. using XGame;
  7. using XGame.Database;
  8. using XGame.Framework.Data;
  9. namespace FL.Data
  10. {
  11. public class MailData : DataSingleton<MailData>
  12. {
  13. public Dictionary<string, MailInfo> mailInfo = new Dictionary<string, MailInfo>();
  14. }
  15. }