SpritePackerMode.cs 363 B

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  1. namespace XGame.Editor.Asset
  2. {
  3. public enum SpritePackerMode
  4. {
  5. /// <summary>
  6. /// 关闭
  7. /// </summary>
  8. Disabled = 0,
  9. /// <summary>
  10. /// 旧版,使用ETC1/PVRTC
  11. /// </summary>
  12. Legacy,
  13. /// <summary>
  14. /// 新版,使用ETC2/ASTC
  15. /// </summary>
  16. Atlas,
  17. }
  18. }