12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- using System;
- namespace XGame.Framework.Time
- {
- /// <summary>
- /// 时钟,内置闹钟和定时器
- /// </summary>
- public interface IClock : ITimeUpdate, IDisposable
- {
- /// <summary>
- /// 设置时间戳,用于校准时间
- /// </summary>
- /// <param name="timestamp">时间戳,单位:毫秒</param>
- /// <param name="clockTyp">时钟类型(客户端时间or服务端时间,默认服务端时间)</param>
- void SetTime(long timestamp, ClockType clockTyp = ClockType.Server);
- /// <summary>
- /// 获取当前时间戳(毫秒)
- /// </summary>
- /// <param name="clockTyp">时钟类型(客户端时间or服务端时间,默认服务端时间)</param>
- /// <returns></returns>
- long GetNowTime(ClockType clockTyp = ClockType.Server);
- /// <summary>
- /// 添加闹钟
- /// </summary>
- /// <param name="triggerTimestamp">目标时间戳(毫秒)</param>
- /// <param name="action">回调</param>
- /// <param name="clockTyp">时钟类型(客户端时间or服务端时间,默认服务端时间)</param>
- /// <returns>此闹钟</returns>
- IAlarm AddAlarm(long triggerTimestamp, Action action, ClockType clockTyp = ClockType.Server);
- /// <summary>
- /// 添加计时器
- /// </summary>
- /// <param name="delay">延时(毫秒)</param>
- /// <param name="action">回调</param>
- /// <returns>此计时器</returns>
- ITimer AddDelayTimer(int delay, Action action);
- /// <summary>
- /// 添加循环定时器(使用客户端时间)
- /// </summary>
- /// <param name="interval">循环间隔,单位:毫秒</param>
- /// <param name="action">触发事件,参数为循环的次数</param>
- /// <param name="loopTime">循环次数, 默认-1(-1为无限,0和1都是1次)</param>
- /// <returns>定时器</returns>
- ITimer AddLooperTimer(int delay, int interval, Action<int> action, int loopTime = -1);
- }
- }
|