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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using System;
- namespace XGame.Framework.Network.Protobuf
- {
- /// <summary>
- /// Helper methods for throwing exceptions when preconditions are not met.
- /// </summary>
- /// <remarks>
- /// This class is used internally and by generated code; it is not particularly
- /// expected to be used from application code, although nothing prevents it
- /// from being used that way.
- /// </remarks>
- public static class ProtoPreconditions
- {
- /// <summary>
- /// Throws an ArgumentNullException if the given value is null, otherwise
- /// return the value to the caller.
- /// </summary>
- public static T CheckNotNull<T>(T value, string name) where T : class
- {
- if (value == null)
- {
- throw new ArgumentNullException(name);
- }
- return value;
- }
- /// <summary>
- /// Throws an ArgumentNullException if the given value is null, otherwise
- /// return the value to the caller.
- /// </summary>
- /// <remarks>
- /// This is equivalent to <see cref="CheckNotNull{T}(T, string)"/> but without the type parameter
- /// constraint. In most cases, the constraint is useful to prevent you from calling CheckNotNull
- /// with a value type - but it gets in the way if either you want to use it with a nullable
- /// value type, or you want to use it with an unconstrained type parameter.
- /// </remarks>
- internal static T CheckNotNullUnconstrained<T>(T value, string name)
- {
- if (value == null)
- {
- throw new ArgumentNullException(name);
- }
- return value;
- }
- }
- }
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