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- using XGame.Framework.Interfaces;
- namespace XGame.Framework.Network
- {
- internal interface IFrameData : IReference
- {
- }
- /// <summary>
- /// 消息帧同步
- /// 回到主线程再回调业务处理
- /// </summary>
- public interface IFrameSynchronizer : IReset
- {
- void Enqueue(ESessionCode code, System.Exception exception);
- void Enqueue(byte[] bytes, int offset, int length);
- void Enqueue(IMessage message);
- }
- }
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