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- using System;
- using UnityEngine;
- using XGame.Framework.ObjectCollection;
- namespace XGame.Framework.Map
- {
- public abstract class EntityViewModel : IEntityViewModel, IDisposable
- {
- private EntityBehaviour _behaviour;
- public Transform Tr => _behaviour.transform;
- public void Init(EntityBehaviour behaviour)
- {
- _behaviour = behaviour;
- OnInit(behaviour.Collector);
- }
- void IDisposable.Dispose()
- {
- OnDispose();
- _behaviour = null;
- }
- protected abstract void OnInit(IObjectCollector collector);
- protected virtual void OnDispose()
- {
- }
- }
- }
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