- using System.Collections.Generic;
- using UnityEngine;
- namespace XGame.Editor.Build.AssetBundles
- {
- public partial class ABPackerInfoManifest
- {
- [SerializeField]
- private List<ABGroupInfo> groupInfos;
- public List<ABGroupInfo> GroupInfos => groupInfos ?? (groupInfos = new List<ABGroupInfo>());
- }
- }
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